Gameplay Mechanics

This article is incomplete.

Begotten III contains a lot of Gameplay Mechanics that are unique to its schema. Knowing them is essential to survival in the Wasteland.

Harvesting
One of the most quintessential crafts is the knowledge and appropriation of the many rare and sought after resources in The Land, those skills namely Mining and Logging. Both are similar, and one commonly cannot go without the other, so if Crafting is your desired long-term goal, or you simply intend to just make some money, then either of the two trades will assist you greatly. In whichever order you go as to obtain your resources is up to you, but you cannot smelt iron without coal, and you cannot and you cannot build a handguard for an iron sword without wood. More on this later.

Logging
"Loggers? Strong folk, bringing essential wood to the rest of us with their hatchets, and cutting limb when need be,"

Lumberjacks, loggers, woodchoppers are people that have either taken the trade or picked the Logger Trait. These people begin with a Hatchet, a fundamental tool for those who wish to get a quick start into their trade. Note, however, that you don't need to have the trait in order to chop wood. Indeed, even a hatchet itself is not necessary to participate. Even a blind retard with a sword that can slash is capable of cutting down a tree, but the Trait is merely a fast track for those who wish to get started... Or those who would rather have a handy weapon to start with on their journey.

To begin, one must find a wood pile first. There are many scattered throughout the Lands, some places more likely to hold them than others. With most trees either dead, or the tools too inadequate for the job, only dry fallen trees can act as proper fuel and material. They will appear similar to the image. Once found, one must use either their Hatchet, or any other slash weapon to hack away at the pile. While doing so, Wood will be broken up from the pile, make sure to pick it up and collect it. Either take as much as you need, or continue until the wood pile is reduced to nothing, its resources fully extracted. When complete, you should have around 3 sets, if not more. The condition of the wood will vary on different things, such as your weapon's conditions and whatnot. That should be enough to get started, but more should always be sought after to have as either surplus, or to sell for extra coin. To donate to the slot, of course. As for what to do with all your precious wood once acquired, we will detail later.

Mining
"Miners... Either criminals sent to the Mine, or brave Men of the guild going down below for a chance at strikin' gold..."

Mining has always been a hazardous job. The dark, Blackdamp, structural integrity and other factors contribute to this trade being one of the most dangerous ones. However, the risk-reward factor of this is the possibility of obtaining Ore, an essential component of every day-to-day life. When put to good use, the Ore can be used in a multitude of ways, ranging from Crafting, Repairs and more. But before we get ahead of ourselves, we must first acquire it. But how do we get there?

As the common saying goes, the Gold of the Hierarchy never saw the Light of the Glaze. But somebody has to do it, and that's where miners come in. Willing or not, these Men step into the dark depths of the underground to seek Ore and other precious materials while making it back out alive to tell the tale. First, we have to remember a few things. With the sun barely piercing through the thick smog and clouds as is, deep underground, you'd be lucky to even see the hands in front of your eyes. That is why any sources of light, such as Lanterns, are fundamental to your survival. That is why picking the Miner Trait is such a great advantage if one intends to get into mining. Let's go over why.

Firstly, the perk gives you the aforementioned Lantern. When equipped, it starts empty. However, you also start with a large bottle of Oil. To refill the Lantern, click on the Oil and select "Refill", which will set it back to 100%. When raised, you will turn it on, and that should last you a quarter of an hour. Finally, you've got the tool itself, pickaxe. Any blunt weapon will do to mine Ore, but the pick is the most efficient and easier to acquire at the start of your life. Given, all of these 3 items can be acquired in the world or by other means, but picking the Trait gives you a fast start to starting your journey down under.

To begin, one must first find one to the Mine. It is a deep underground network with many different tunnels built over the centuries, all interconnected. One shouldn't be foolish and venture out on their own, the Land is already a dangerous place as is, but going into the Mine alone is just asking for a quick fucking corpsing. At the very least, having at least two people is the bare minimum one should consider, that being the light-bearer and the pick-wielder. That way, one can always keep the dark underground illuminated while the other does the work, alternating as needed. However, one should always remember the rumors of whole groups of the miner's guild never coming back, even with their arms and numbers, so discretion is always advised. Many things can be found in the Mine, but assuming you're here specifically after Ore, here's what you do once you find it.

Using the Pick, or any other blunt weapon capable of mining, begin to break it up and chip away at it until pieces begin to fall off of it, this could be anything from common Stone, Iron Ore, to depending on the Vein Ore of origin, perhaps even more precious items. Continue until you either get what you want or you mine the selected ore pile until it is reduced to nothing with its resources fully extracted. Of course, you should go in into the Mine with a set goal in mine, namely knowing which resources you're going after. As mentioned, other things can be found in the Mine that aren't of mineral nature, but you'll have to find out the rest of it on your own.