The Land



This article is incomplete, although all of the information present is up to date.

Begotten III is set in a very expansive map containing multiple locations available upon spawning or using a method of transportation such as the Longship or Hell Portal. In this article, we will go over some of those locations, while others will be hidden for the intent of letting you explore for yourself.

The locations in the map are separated into two categories.


 * Killzones, areas of the map that are open to S2K and do not require roleplay. Although it is difficult to roleplay and doing so gives possible opportunities to opposing players to corpse you, we heavily encourage you do try to roleplay and make your own groups. Be aware of opposing factions at all times, many of whom that travel in very large groups and are better trained than the average Wanderer.


 * Safezones, areas of the map that do not allow any form of S2K whatsoever. Spawns, such as the Bus Stop and Pilgrim's Landing disallow combat entirely while the Tower of Light allows combat, although it must be roleplayed out through /me. The Tower Gate is open to S2K, just the interior of the Tower does not allow S2K.

The Wasteland


The Wasteland is the largest Killzone. It is where all three factions, the Gatekeepers, Gores, and Children of Satan come together to fight one another and collect resources. The Wasteland is the most resource heavy area of the entire map, containing Mines that can be harvested for ore, a Forest that can be harvested for wood, and the Scrap Factory which allows fuel to be placed into its receptacle to begin a minigame that can give rare loot (if you don't die in the process). Although the most resource heavy, it is also the most dangerous, as it is the only area of the map that has a day and night cycle, allowing the Blood Moon to surface. In addition, Begotten thralls spawn in an abundance across the land, destroying all in their path.

The Goreic Forest
Deep in the Northern Lands lies the Goreic Forest, where the Great Tree resides. Only traversable through the High Seas of the Eastern Coast, this ancestral land has been protected for centuries by the Family, but now that the Great Tree has withered, it is only a matter of time before the Begotten invade the North and destroy the Gores. This snowy landscape is unusually untouched by the destruction of the rest of the world, with an abundance of wildlife and grassland.